What a new world is supposed to do
A September 30 beginner guide says that reaching the final zone of the current river unlocks a new world. That world raises the Skill needed to clear zones, pays better rewards, and has its own pets and stones. The official description does not name the worlds or the distance that opens them.
What a session actually announced
A September 30 play session reached Crystal Valley, heard Ember named as the next area, and then got the on-screen message Pirate World unlocked. The player called that map world two and saw 50x and 100x throwing stations there. An October 3 session, already talking about Pirate World, said they could barely reach Ember River. Those two moments do not agree on whether Ember is the end of the first river or a zone inside Pirate World.
Use the message on your screen. If it does not say Pirate World, do not assume you changed maps just because a throw went far.
What to do after the message
- Read the throwing stations in the new area. A locked station does not train you.
- Stand on an open station and watch Skill. The 50x and 100x labels were one session's signs, not a published unlock chart.
- Throw three times and write down the zone name and the Wins change.
- Open Stones and the egg stands. The September 30 guide says each world has its own stones and pets. The prices are on those cards.
- Keep the stone, pets, and boost chips the same while you compare the new lane with the old one.
Codes are not world names
WORLD3, WORLD4, and the sparsely reported WORLD5 are Shop code strings. Redeeming one does not move your character into a world with that number, and standing in Pirate World does not prove that a code with a similar name still works. Read the Shop notice for the code and the unlock message for the map.
What is still unknown
No public table lists every world title, the meters that open Pirate World, or the Wins each new zone pays. Later worlds may exist. If your server shows a different title, use that title.
